In Garden Horizons, crop value is determined by a combination of base price, mutations, and traits. Understanding how these elements stack—and how to calculate the final sell price—is essential for maximizing Shillings, especially in mid-to-late game farming.
This guide explains all confirmed mutations and traits, their multipliers, and the exact formula used to calculate crop value.
Core Value Components
Every crop’s final sell price is built from three layers:
- Base Price – The default sell value of the crop
- Mutations – Additive multipliers gained from weather and special events
- Traits – A growth-stage multiplier applied at harvest
These layers do not stack randomly; they follow a strict calculation order.
Mutation Multipliers
Mutations are applied while a crop is growing, usually during weather or special events. A single crop can have multiple mutations at the same time.
| Mutation | Multiplier | Trigger Condition |
|---|
| Soaked | 1.2× | Rain |
| Foggy | 1.2× | Fog |
| Chilled | 1.5× | Snow |
| Flooded | 1.75× | Heavy rain |
| Silver | 2.0× | Random / special |
| Snowy | 2.0× | Snow |
| Sandy | 2.5× | Sandstorm |
| Frostbit | 3.5× | Snow |
| Mossy | 3.5× | Fog + cold |
| Shocked | 4.5× | Storm |
| Muddy | 5.0× | Water + sand |
| Gold | 5.0× | Rare roll |
| Starstruck | 6.5× | Starfall / meteor |
Mutation Stacking Rule
- All mutation multipliers are additive
- They are summed before any trait multiplier is applied
Trait Multipliers
Traits represent how mature a crop is when harvested. Only one trait can apply to a crop at a time.
| Trait | Multiplier | Description |
|---|
| Unripe | ~1.0×–1.9× | Early harvest |
| Ripened | ~2.0×–2.9× | Mid maturity |
| Lush | 3.0× | Fully matured |
Traits are applied after mutation stacking and scale the entire mutation total.
Value Calculation Formula
Let:
- B = Base crop price
- M₁, M₂, M₃ … = Individual mutation multipliers
- T = Trait multiplier
1. Sum all mutation multipliers
Total Mutation Multiplier (MM) = M₁ + M₂ + M₃ + ...
2. Apply trait multiplier
Total Multiplier (TM) = MM × T
3. Calculate final sell price
Final Sell Price = B × TM
Example Calculation
Crop: Carrot
Base Price (B): 30 Shillings
Mutations:
- Starstruck (6.5×)
- Flooded (1.75×)
Trait: Lush (3.0×)
Step 1 – Mutation Sum
MM = 6.5 + 1.75 = 8.25
Step 2 – Apply Trait
TM = 8.25 × 3.0 = 24.75
Step 3 – Final Value
Final Price = 30 × 24.75 = 742.5 Shillings
Why This Formula Matters
- Multiple small mutations can rival one large mutation due to additive stacking
- Trait multipliers dramatically amplify high mutation totals
- Harvesting early wastes mutation potential
- High-base-value crops benefit the most from strong mutation stacks
Summary Table
| Component | Type | Stack Method | Order |
|---|
| Base Price | Fixed | — | First |
| Mutations | Bonus | Additive | Second |
| Trait | Bonus | Multiplicative | Last |
Practical Farming Implications
- Always wait for Ripened or Lush if a crop has strong mutations
- Time planting around weather events to stack mutations
- Use batch harvesting to maximize mutation + trait efficiency
- Avoid early harvesting unless a crop has no meaningful mutations
Understanding and applying this formula consistently is one of the most reliable ways to increase Shillings in Garden Horizons. Once mastered, mutation stacking becomes the foundation of high-profit farming.